{{#^rollTotal() local_wp 0}}{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}){{/subheader}}

{{/header}} {{/^rollTotal() local_wp 0}} {{#rollTotal() local_wp 0}}{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{/header}}{{/rollTotal() local_wp 0}}
{{#^rollTotal() local_wp 0}}
{{score}}{{computed::score}}
willpower:{{local_wp}}{{computed::local_wp}}
{{#projection}}
{{#^rollGreater() dice local_wp}}{{dice}} SAN{{/^rollGreater() dice local_wp}} {{#rollGreater() dice local_wp}}{{local_wp}} SAN{{/rollGreater() dice local_wp}}
{{/projection}} {{#rollTotal() computed::zerowp 1}}
repression automatically fail at 0 willpower.
{{/rollTotal() computed::zerowp 1}} {{/^rollTotal() local_wp 0}} {{#rollTotal() local_wp 0}}
projection fails at 0 willpower.
{{/rollTotal() local_wp 0}}
{{#^rollTotal() computed::zerowp 1}} {{#repression}}
{{repress}}
{{/repression}} {{/^rollTotal() computed::zerowp 1}}
{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}){{/subheader}}

{{/header}}
{{#has_strength_score}}

{{strength_score_cost}}STR
{{strength_score}}{{computed::strength_score_cost}}
{{/has_strength_score}} {{#has_constitution_score}}

{{constitution_score_cost}}CON
{{constitution_score}}{{computed::constitution_score_cost}}
{{/has_constitution_score}} {{#has_dexterity_score}}

{{dexterity_score_cost}}DEX
{{dexterity_score}}{{computed::dexterity_score_cost}}
{{/has_dexterity_score}} {{#has_intelligence_score}}

{{intelligence_score_cost}}INT
{{intelligence_score}}{{computed::intelligence_score_cost}}
{{/has_intelligence_score}} {{#has_charisma_score}}

{{charisma_score_cost}}CHA
{{charisma_score}}{{computed::charisma_score_cost}}
{{/has_charisma_score}} {{#has_power_score}}

{{power_score_cost}}POW
{{power_score}}{{computed::power_score_cost}}
{{/has_power_score}} {{#has_hit_points}}

{{hit_points_cost}}HP
{{hit_points}}{{computed::hit_points_cost}}
{{/has_hit_points}} {{#has_willpower_points}}

{{willpower_points_cost}}WP
{{willpower_points}}{{computed::willpower_points_cost}}
{{/has_willpower_points}} {{#has_sanity_points}}

{{sanity_points_cost}}SAN
{{sanity_points}}{{computed::sanity_points_cost}}
{{/has_sanity_points}}
{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}%){{/subheader}}

{{/header}} {{#description}}
{{description}}

.

{{/description}}
{{#rollTotal() flawed_ritual 1}}
-20%
modifier: {{computed::modifier}}%
{{/rollTotal() flawed_ritual 1}} {{#^rollTotal() flawed_ritual 1}} {{#^rollTotal() modifier 0}}
modifier: {{modifier}}%
{{/^rollTotal() modifier 0}} {{/^rollTotal() flawed_ritual 1}}
{{dice}}

ritual cost

{{#willpower_points_cost}}
{{willpower_points_cost}}
{{/willpower_points_cost}} {{#hit_points_cost}}
{{hit_points_cost}}
{{/hit_points_cost}} {{#strength_score_cost}}
{{strength_score_cost}}
{{/strength_score_cost}} {{#constitution_score_cost}}
{{constitution_score_cost}}
{{/constitution_score_cost}} {{#dexterity_score_cost}}
{{dexterity_score_cost}}
{{/dexterity_score_cost}} {{#intelligence_score_cost}}
{{intelligence_score_cost}}
{{/intelligence_score_cost}} {{#charisma_score_cost}}
{{charisma_score_cost}}
{{/charisma_score_cost}} {{#power_score_cost}}
{{power_score_cost}}
{{/power_score_cost}} {{#rollTotal() computed::isSuccess 1}}
:{{sanity_loss_failure}}
{{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 0}}
:{{sanity_loss_success}}/{{sanity_loss_failure}}
{{/rollTotal() computed::isSuccess 0}}

outcome

{{#rollTotal() computed::isSuccess 1}}
success
{{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 0}}
failure
{{/rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isSuccess 1}}
{{pay_cost}}
{{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 0}}
{{accept_failure}}
{{reject_failure}}
{{/rollTotal() computed::isSuccess 0}}{{#attack_button}}

{{attack_button}}
{{/attack_button}}{{#heal_button}}

{{heal_button}}
{{/heal_button}}
{{#power_button}}
{{power_button}}
{{/power_button}}
{{#damage}}{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}){{/subheader}}

{{/header}} {{/damage}} {{#lethality_percent}}{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}%){{/subheader}}

{{/header}} {{/lethality_percent}}
{{#damage}}
{{#^rollTotal() isHealing 0}} {{target_stat}}:{{/^rollTotal() isHealing 0}} {{#rollTotal() isHealing 0}}damage:{{/rollTotal() isHealing 0}}{{damage}}
{{/damage}} {{#lethality_percent}}
{{roll}}%
{{#^rollTotal() isHealing 1}}
{{#^rollGreater() roll lethality_percent}}kill{{/^rollGreater() roll lethality_percent}} {{#rollGreater() roll lethality_percent}}damage {{/rollGreater() roll lethality_percent}}
{{/^rollTotal() isHealing 1}} {{#rollTotal() isHealing 1}} {{#^rollGreater() roll lethality_percent}}
{{target_stat}}:{{lethality_percent}}
{{/^rollGreater() roll lethality_percent}} {{/rollTotal() isHealing 1}} {{#rollGreater() roll lethality_percent}}
{{#^rollTotal() isHealing 0}} {{target_stat}}:{{/^rollTotal() isHealing 0}} {{#rollTotal() isHealing 0}}damage:{{/rollTotal() isHealing 0}}{{computed::roll}}
{{/rollGreater() roll lethality_percent}}{{#rollTotal() isHealing 0}}
huge target:{{lethality_percent}}
{{/rollTotal() isHealing 0}}{{/lethality_percent}}{{#rollTotal() trackbullets 1}}
{{current_ammo}}{{computed::current_ammo}}
{{/rollTotal() trackbullets 1}}
{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}){{/subheader}}

{{/header}}
{{#description}}
{{description}}
{{/description}}
success:
{{success_roll}}
failure:
{{failure_roll}}

{{sanity_type}}

{{#name}}

{{name}}

{{/name}} {{#header}}

{{header}}

{{#target_unit}}

{{target_unit}}

{{/target_unit}}

{{#subheader}}({{subheader}}%){{/subheader}}

{{/header}} {{#rollTotal() computed::zero_willpower 1}}
Actions automatically fail at 0 willpower.
failure
{{/rollTotal() computed::zero_willpower 1}} {{#rollTotal() computed::low_willpower 1}}
{{#^rollTotal() computed::modifier 0}}{{#rollTotal() computed::blast_radius 1}}
blast radius: +20%
{{/rollTotal() computed::blast_radius 1}} {{#rollTotal() computed::isShotgun 1}}
shotgun: +20%
{{/rollTotal() computed::isShotgun 1}} {{#rollTotal() computed::accessories 1}}
{{accessory_name}}:{{#rollGreater() computed::accessory_modifier 0}} {{accessory_modifier}}{{/rollGreater() computed::accessory_modifier 0}} {{#rollLess() computed::accessory_modifier 0}}{{accessory_modifier}}{{/rollLess() computed::accessory_modifier 0}}
{{/rollTotal() computed::accessories 1}}
modifier:{{#rollGreater() computed::modifier 0}}{{computed::modifier}}{{/rollGreater() computed::modifier 0}} {{#rollLess() computed::modifier 0}}{{computed::modifier}}{{/rollLess() computed::modifier 0}}
{{/^rollTotal() computed::modifier 0}}{{#base_range}}
base range: {{base_range}}
{{/base_range}} {{#armor_piercing}}
armor piercing:{{armor_piercing}}
{{/armor_piercing}} {{#kill_radius}}
armor piercing:{{kill_radius}}
{{/kill_radius}}
{{dice}}
{{#rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isCritical 1}}
critical
{{/rollTotal() computed::isCritical 1}} {{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isCritical 0}}
success
{{/rollTotal() computed::isCritical 0}} {{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isCritical 1}}
fumble
{{/rollTotal() computed::isCritical 1}} {{/rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isCritical 0}}
failure
{{/rollTotal() computed::isCritical 0}} {{/rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isSuccess 1}}{{#wammo}}{{#damage}}
{{#rollTotal() computed::isCritical 0}}
{{damage}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{damage_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/damage}}{{#double_barrel}}
{{#rollTotal() computed::isCritical 0}}
{{double_barrel}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{double_barrel_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/double_barrel}}{{#lethality_percent}}
{{#rollTotal() computed::isCritical 0}}
{{lethality_percent}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{lethality_percent_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/lethality_percent}}{{/wammo}} {{#noammo}} {{#damage}}
{{#rollTotal() computed::isCritical 0}}
{{voiddamage}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voiddamage_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/damage}}{{#double_barrel}}
{{#rollTotal() computed::isCritical 0}}
{{voiddouble_barrel}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voiddouble_barrel_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/double_barrel}}{{#lethality_percent}}
{{#rollTotal() computed::isCritical 0}}
{{voidlethality_percent}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voidlethality_percent_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/lethality_percent}}{{/noammo}} {{#selfire_wammo}}{{#selective_fire}}
{{#rollTotal() computed::isCritical 0}}
{{selective_fire}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{selective_fire_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/selective_fire}}{{/selfire_wammo}} {{#selfire_noammo}}{{#selective_fire}}
{{#rollTotal() computed::isCritical 0}}
{{voidselective_fire}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voidselective_fire_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/selective_fire}}{{/selfire_noammo}}{{/rollTotal() computed::isSuccess 1}}
{{/rollTotal() computed::low_willpower 1}} {{#rollTotal() computed::low_willpower 0}} {{#rollTotal() computed::zero_willpower 0}}
{{#^rollTotal() computed::modifier 0}}{{#rollTotal() computed::blast_radius 1}}
blast radius: +20%
{{/rollTotal() computed::blast_radius 1}} {{#rollTotal() computed::isShotgun 1}}
shotgun: +20%
{{/rollTotal() computed::isShotgun 1}} {{#rollTotal() computed::accessories 1}}
{{accessory_name}}:{{#rollGreater() computed::accessory_modifier 0}} {{accessory_modifier}}{{/rollGreater() computed::accessory_modifier 0}} {{#rollLess() computed::accessory_modifier 0}}{{accessory_modifier}}{{/rollLess() computed::accessory_modifier 0}}
{{/rollTotal() computed::accessories 1}}
modifier:{{#rollGreater() computed::modifier 0}}{{computed::modifier}}{{/rollGreater() computed::modifier 0}} {{#rollLess() computed::modifier 0}}{{computed::modifier}}{{/rollLess() computed::modifier 0}}
{{/^rollTotal() computed::modifier 0}}
{{dice}}
{{#rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isCritical 1}}
critical
{{/rollTotal() computed::isCritical 1}} {{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isCritical 0}}
success
{{/rollTotal() computed::isCritical 0}} {{/rollTotal() computed::isSuccess 1}} {{#rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isCritical 1}}
fumble
{{/rollTotal() computed::isCritical 1}} {{/rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isCritical 0}}
failure
{{/rollTotal() computed::isCritical 0}} {{/rollTotal() computed::isSuccess 0}} {{#rollTotal() computed::isSuccess 1}}{{#wammo}}{{#damage}}
{{#rollTotal() computed::isCritical 0}}
{{damage}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{damage_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/damage}}{{#double_barrel}}
{{#rollTotal() computed::isCritical 0}}
{{double_barrel}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{double_barrel_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/double_barrel}}{{#lethality_percent}}
{{#rollTotal() computed::isCritical 0}}
{{lethality_percent}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{lethality_percent_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/lethality_percent}}{{/wammo}} {{#noammo}} {{#damage}}
{{#rollTotal() computed::isCritical 0}}
{{voiddamage}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voiddamage_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/damage}}{{#double_barrel}}
{{#rollTotal() computed::isCritical 0}}
{{voiddouble_barrel}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voiddouble_barrel_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/double_barrel}}{{#lethality_percent}}
{{#rollTotal() computed::isCritical 0}}
{{voidlethality_percent}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voidlethality_percent_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/lethality_percent}}{{/noammo}} {{#selfire_wammo}}{{#selective_fire}}
{{#rollTotal() computed::isCritical 0}}
{{selective_fire}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{selective_fire_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/selective_fire}}{{/selfire_wammo}} {{#selfire_noammo}}{{#selective_fire}}
{{#rollTotal() computed::isCritical 0}}
{{voidselective_fire}}
{{/rollTotal() computed::isCritical 0}} {{#rollTotal() computed::isCritical 1}}
{{voidselective_fire_critical}}
{{/rollTotal() computed::isCritical 1}}
{{/selective_fire}}{{/selfire_noammo}}{{/rollTotal() computed::isSuccess 1}}
{{/rollTotal() computed::zero_willpower 0}} {{/rollTotal() computed::low_willpower 0}}
{{#ritual}} {{/ritual}}